The game should treat all members of a guild as automatically being friends with one another for the purposes of tavern visits only, starting when you join a guild (with a possible 24-hour delay) and terminated once you leave that guild. All your ingame friends can visit your Tavern and sit at these chairs if they are empty. Your Tavern will come with its own interior, a small table and a few chairs. The current implementation has effectively removed the concept of 'friends' as a separate circle of trading partners and reciprocal aid above and beyond your guildmates, since it more or less forces the two to be synonymous. Once you unlock the Brewing research in Bronze Age, this will become a functional building - the Friends Tavern. With a powerful army and the right tactics. Enlarge your sphere of influence through military campaigns and skillful dealings. If I have to accept friends requests from every other member so that we can help each other, I won't be able to send any requests to anyone else at all! Forge of Empires is a browser and app based strategy game that lets you create your own city and accompany it from the beginning of the Stone Age onward throughout the centuries. It has been mentioned several times, and I don't claim authorship of it, but I think it's worth making a formal proposal now that we've seen the next update and the issue still hasn't been addressed. Have you checked the forums for the same or similar idea Proposal: Players should be able to take a seat in the Tavern of any other member of their guild irrespective of whether they happen to be on their friends list or not.
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